October 15, 2008

Alright. Bad news. I guess I don’t have to explain it to you. Here are some of the drafts that were never published or finished: The Civilization Revolution review, Saving Ghost Recon (an open letter to Ubisoft), You Broke My Heart (Halo 3), Braid review, My world is dark and rainy and you’re useless in it, Proud to be a Gamer (part II), not to mention various hatemails and faux interviews. Here’s a collage of some of the pictures I was hoping to use. It’s been fun. So long!


Review: Warhammer 40K – Squad Command (DS)

July 7, 2008

I haven’t posted any reviews for a while, main reason being I haven’t played a lot of games either. I could write something about GTA IV or something like that, but you’ve all played it. So here’s a Warhammer 40K game for the DS instead, entitled Squad Command. First of all, critics have spent a lot of time whining and complaining about the fact that the “pre-rendered cutscenes” that graced the PSP version are strangely absent in the DS version. Shut the hell up.

Anyhow, there’s more than a slight UFO (that’s X-COM if you grew up State side) feel to this game: turn-based squad management, line of sight, action points. I could go on. Good things, indeed. But let me tell you of another thing, something that drives me absolutely insane:
the isometric view in 3D. Meaning, the game is presented in a isometric view of a fully 3D environment, which translates to the fact that the camera is fixed to the same spot, and you can’t rotate the camera, making walls and other scenery almost impenetrable to the human eye. Seems to me that it’s totally unnecessary to make a game in 3D if it doesn’t affect your perspective. Just to sum things up, this title is uninspired. Keep it simple next time.

2/5


Civ Rev demo out…

June 9, 2008

…on Live and PSN. I’ve tried it once, and I’m about to give it a shot later today as well. Tried it? Any thoughts? I’ll update soon.


Resolution mod for Black Isle games

May 30, 2008

Icewind Dale II.

The Widescreen Mod allows Black Isle titles like Planescape Torment,
the Baldur’s Gate series, Icewind Dale I and II to be played at previously unsupported resolutions, like those of widescreen monitors. Any resolution is supported, and fullscreen works if it’s supported by your graphic card, driver and screen.

The project is currently an open beta, get it here. (via RPS)


Gaming on the go (Mobile games roundup)

May 30, 2008

Ah, mobile games. The poor and diluted gather ’round, come closer, and I’ll tell you about that time I descended into the abysmal depths of horrible, watered-down versions of already bad games. I originally wanted to include a list of all the bad games I tried, but alas! – the list was too long. In fact, I rummaged through at least a hundred of them, and ended up with five games that I could actually recommend:

Orcs & Elves (and Doom RPG): Both by id Software, and I’ve played them for hours – at work, at home, in the bathroom… Everywhere.
I love turn-based dungeon crawls. The aforementioned is generic fantasy in the same vein as Eye of the Beholder (for those who remember), sans the confusion of static movement. Doom RPG is essentially the same game, only it’s set on Mars instead of in some Dwarven fortress (come on, you know the story). Half-Elf or Marine? You decide. Tetris: You can’t go wrong with this classic game. Not even on your phone, it seems. Prince of Persia – Sands of Time: Well-crafted and nice to look at, but short. It’s over in half an hour. However, the presentation and crisp animations make up for it. Plenty of traps, too. Might and Magic II: Consider this a fairly standard RPG in every respect, even though the graphics are nice. I’ve only spent a limited amount of time with it, but so far I’ve actually enjoyed myself. Has nothing to do with the strategy game of yore, so don’t get too excited.

There you go. Ah, don’t mention it. I have uploaded a small pack containing the five games mentioned above. Feel free to download it.


The Slime goes HD! (Technolust)

May 27, 2008

A recent victim of the technolust inhabiting the gaming commune,
I finally caved in and upgraded to Full-HD. Turns out there was something severly wrong with it, or as the kind people at Samsung called the phenomenon; Dead on Arrival. So, with the new TV out and the DS (containing the wonderful Professor Layton) resting in someone else’s palms rather than my own at the moment, I decided to go deep into the forsaken realm of mobile gaming. Truly desperate, indeed.
I’ll report back soon…


Always coming in last

May 12, 2008

Sorry for the downtime. I’ll update soon. And comment on the comments. Keep visiting. It makes me happy. xoxo


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