Resolution mod for Black Isle games

May 30, 2008

Icewind Dale II.

The Widescreen Mod allows Black Isle titles like Planescape Torment,
the Baldur’s Gate series, Icewind Dale I and II to be played at previously unsupported resolutions, like those of widescreen monitors. Any resolution is supported, and fullscreen works if it’s supported by your graphic card, driver and screen.

The project is currently an open beta, get it here. (via RPS)

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Gaming on the go (Mobile games roundup)

May 30, 2008

Ah, mobile games. The poor and diluted gather ’round, come closer, and I’ll tell you about that time I descended into the abysmal depths of horrible, watered-down versions of already bad games. I originally wanted to include a list of all the bad games I tried, but alas! – the list was too long. In fact, I rummaged through at least a hundred of them, and ended up with five games that I could actually recommend:

Orcs & Elves (and Doom RPG): Both by id Software, and I’ve played them for hours – at work, at home, in the bathroom… Everywhere.
I love turn-based dungeon crawls. The aforementioned is generic fantasy in the same vein as Eye of the Beholder (for those who remember), sans the confusion of static movement. Doom RPG is essentially the same game, only it’s set on Mars instead of in some Dwarven fortress (come on, you know the story). Half-Elf or Marine? You decide. Tetris: You can’t go wrong with this classic game. Not even on your phone, it seems. Prince of Persia – Sands of Time: Well-crafted and nice to look at, but short. It’s over in half an hour. However, the presentation and crisp animations make up for it. Plenty of traps, too. Might and Magic II: Consider this a fairly standard RPG in every respect, even though the graphics are nice. I’ve only spent a limited amount of time with it, but so far I’ve actually enjoyed myself. Has nothing to do with the strategy game of yore, so don’t get too excited.

There you go. Ah, don’t mention it. I have uploaded a small pack containing the five games mentioned above. Feel free to download it.


The Slime goes HD! (Technolust)

May 27, 2008

A recent victim of the technolust inhabiting the gaming commune,
I finally caved in and upgraded to Full-HD. Turns out there was something severly wrong with it, or as the kind people at Samsung called the phenomenon; Dead on Arrival. So, with the new TV out and the DS (containing the wonderful Professor Layton) resting in someone else’s palms rather than my own at the moment, I decided to go deep into the forsaken realm of mobile gaming. Truly desperate, indeed.
I’ll report back soon…


Always coming in last

May 12, 2008

Sorry for the downtime. I’ll update soon. And comment on the comments. Keep visiting. It makes me happy. xoxo


I’m so sorry!

May 12, 2008

Just worked the evening shift with a guy who grew up in the same backwater town as I did, and I suddenly (and very distinctly) remember borrowing The Legend of Zelda (NES, 1987) from him, back in the day. For those who don’t know, this game was one of the first games that featured an internal battery to facilitate data saving – which, it turns out, was the reason I had to go into hiding for a couple of years… By mistake I deleted his progress, his character, and all his effort put into this classic game. He had the blue ring and the white sword, I remember that much. The blue ring cuts received damage in half and turns Link’s outfit, well, blue. The white sword is more powerful than the wooden sword, but less powerful than the magic sword. Having acquired these items seemed like a big deal to me, so I just left the game at his house without saying anything and avoided him for the next couple of years. That was almost 20 years ago. Now we have once again crossed paths. He doesn’t seem to remember it, though. Maybe he moved on. Anyway, I’m sorry Daniel. Really.